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	<title>Comments on: SecondLife Concerns</title>
	<atom:link href="http://www.darcynorman.net/2007/01/25/secondlife-concerns/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.darcynorman.net/2007/01/25/secondlife-concerns/</link>
	<description>ce n'est pas la connaissance.</description>
	<pubDate>Mon, 13 Oct 2008 14:16:30 +0000</pubDate>
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		<title>By: Lane</title>
		<link>http://www.darcynorman.net/2007/01/25/secondlife-concerns/#comment-129438</link>
		<dc:creator>Lane</dc:creator>
		<pubDate>Wed, 31 Oct 2007 15:38:32 +0000</pubDate>
		<guid isPermaLink="false">1919159067#comment-129438</guid>
		<description>Ya know, I tried Second Life and didn't like it.  It just seemed hard to get around and not very friendly.  I checked out the that oddessy one at http://www.oddessey.org and it was nice.  Friendly folks and all.  But, for me, I think the Jewel of Indra one was the best: Jewelofindra.com has friendly folks, amazing 3D, and very sexy with no kids around.  I liked that the best.  Thanks for the tip!</description>
		<content:encoded><![CDATA[<p>Ya know, I tried Second Life and didn&#8217;t like it.  It just seemed hard to get around and not very friendly.  I checked out the that oddessy one at <a href="http://www.oddessey.org" rel="nofollow">http://www.oddessey.org</a> and it was nice.  Friendly folks and all.  But, for me, I think the Jewel of Indra one was the best: Jewelofindra.com has friendly folks, amazing 3D, and very sexy with no kids around.  I liked that the best.  Thanks for the tip!</p>
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		<title>By: Helge Städtler &#187; Blog Archive &#187; Second Life: 4 Stunden als besitzloser Punk im Cyberspace - Thetawelle</title>
		<link>http://www.darcynorman.net/2007/01/25/secondlife-concerns/#comment-83439</link>
		<dc:creator>Helge Städtler &#187; Blog Archive &#187; Second Life: 4 Stunden als besitzloser Punk im Cyberspace - Thetawelle</dc:creator>
		<pubDate>Sat, 19 May 2007 23:18:22 +0000</pubDate>
		<guid isPermaLink="false">1919159067#comment-83439</guid>
		<description>[...] 26.1.2007 D&#8217;Arcy Norman hat einen recht kritischen Blick auf SecondLife geworfen und zugleich einen Link auf ein wirklich vielversprechend aussehendes quellcodeoffenes [...]</description>
		<content:encoded><![CDATA[<p>[...] 26.1.2007 D&#8217;Arcy Norman hat einen recht kritischen Blick auf SecondLife geworfen und zugleich einen Link auf ein wirklich vielversprechend aussehendes quellcodeoffenes [...]</p>
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		<title>By: Sean FitzGerald</title>
		<link>http://www.darcynorman.net/2007/01/25/secondlife-concerns/#comment-82928</link>
		<dc:creator>Sean FitzGerald</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">1919159067#comment-82928</guid>
		<description>http://www.youtube.com/watch?v=R7bXu2ozXo0&#038;eurl=

Try doing *that* using conventional tools!  ;-)</description>
		<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=R7bXu2ozXo0&#038;eurl=" rel="nofollow">http://www.youtube.com/watch?v=R7bXu2ozXo0&#038;eurl=</a></p>
<p>Try doing *that* using conventional tools!  <img src='http://www.darcynorman.net/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /></p>
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		<title>By: dnorman</title>
		<link>http://www.darcynorman.net/2007/01/25/secondlife-concerns/#comment-82935</link>
		<dc:creator>dnorman</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">1919159067#comment-82935</guid>
		<description>Dave - Yes! Exactly! I hadn't seen that, but I would love to sit down with Ethan and Charles over some brews and talk about it! Ethan raised some incredibly important points there. Thanks for pointing that video out!

Alan - You're right in that you don't need to buy land, but to do anything interesting in SecondLife you do need to spend money. I've spent around 10 hours "in world" - less than half of that was spent doing things that didn't cost me money (vehicles, clothes, etc...)

I completely forgot about The Palace! I'm sure there are many others I missed. Wasn't aiming to write an encyclopedia of Next Big Things That Never Were, but history is important.

And, I do agree with you that SL is currently the only viable platform for testing these metaverse concepts on a large scale. My fear is that SL will get first-to-market momentum (as if it hasn't got it already) and make it difficult or impossible for other metaverses to develop and thrive.

I really wasn't meaning to throw stones, but it seemed like nobody was talking about the very real issues that are part of the SL world. There are even more serious issues of governance that Ethan outlined in the video linked by Dave (you are subject to the laws of The Corporation. Any rebellion will likely be met with eviction from regions, possibly to Corporate Gulags, or even out of the SL metaverse altogether). It's not a happy democracy, it's a very real Company Town.</description>
		<content:encoded><![CDATA[<p>Dave - Yes! Exactly! I hadn&#8217;t seen that, but I would love to sit down with Ethan and Charles over some brews and talk about it! Ethan raised some incredibly important points there. Thanks for pointing that video out!</p>
<p>Alan - You&#8217;re right in that you don&#8217;t need to buy land, but to do anything interesting in SecondLife you do need to spend money. I&#8217;ve spent around 10 hours &#8220;in world&#8221; - less than half of that was spent doing things that didn&#8217;t cost me money (vehicles, clothes, etc&#8230;)</p>
<p>I completely forgot about The Palace! I&#8217;m sure there are many others I missed. Wasn&#8217;t aiming to write an encyclopedia of Next Big Things That Never Were, but history is important.</p>
<p>And, I do agree with you that SL is currently the only viable platform for testing these metaverse concepts on a large scale. My fear is that SL will get first-to-market momentum (as if it hasn&#8217;t got it already) and make it difficult or impossible for other metaverses to develop and thrive.</p>
<p>I really wasn&#8217;t meaning to throw stones, but it seemed like nobody was talking about the very real issues that are part of the SL world. There are even more serious issues of governance that Ethan outlined in the video linked by Dave (you are subject to the laws of The Corporation. Any rebellion will likely be met with eviction from regions, possibly to Corporate Gulags, or even out of the SL metaverse altogether). It&#8217;s not a happy democracy, it&#8217;s a very real Company Town.</p>
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		<title>By: dnorman</title>
		<link>http://www.darcynorman.net/2007/01/25/secondlife-concerns/#comment-82938</link>
		<dc:creator>dnorman</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">1919159067#comment-82938</guid>
		<description>I just grabbed the latest build of Croquet, and it's so far from being ready for prime time that it's currently not a viable option. I do have some additional and separate concerns about the appropriateness of a 3D metaverse for education in the first place, aside from the gee-whiz demos... What, really, could be done in one of these environments that couldn't be done more effectively using "conventional" tools and metaphors? I'm really curious about that.</description>
		<content:encoded><![CDATA[<p>I just grabbed the latest build of Croquet, and it&#8217;s so far from being ready for prime time that it&#8217;s currently not a viable option. I do have some additional and separate concerns about the appropriateness of a 3D metaverse for education in the first place, aside from the gee-whiz demos&#8230; What, really, could be done in one of these environments that couldn&#8217;t be done more effectively using &#8220;conventional&#8221; tools and metaphors? I&#8217;m really curious about that.</p>
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		<title>By: Alan Levine</title>
		<link>http://www.darcynorman.net/2007/01/25/secondlife-concerns/#comment-82942</link>
		<dc:creator>Alan Levine</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">1919159067#comment-82942</guid>
		<description>As someone who's been involved with Second Life this year, I've come neither to praise nor bury it. I have never gone wrong by checking in on your views here, and I have nothing to disagree with them. Yes it is mostly proprietary, and yes it costs real $$ to put your institution here. 

But among the misconceptions is that without building you cannot really do much here, and I've been amazed by an increasing number of open educational sims.

Yes, there is quite a bit of hype to duck. Anything that suggests this is the next web, or that it is the next distance learning platform or ...

And on your history list, you left off my disappointing avatar environment of the mid 1990s- &lt;a href="http://www.thepalace.com/"&gt;The Palace&lt;/a&gt; which still seems to be a happening place for some.

On the other hand, as Dave points out, Second Life is an environment where virtual worlds can be tested now on a large scale, not the only, maybe not even the "best", but there's something there. I too was hooked by the groovy Croquet demos over the last years, but never  quite found the beef. How many of us are able to explore and dabble there? I could never get the thing to work.

But there is a thriving and growing community of educators giving this a try for some innovative ideas- and sharing them for free. There is an interesting cadre of artists and musicians sharing their craft. 

So I am neither a frothing cheerleader not a stone throwing skeptic, but sense there is something there... and do not consider SL the be all destination. 

Now where is my pink penguin outfit? I have a meeting with a  blonde werewolf...


</description>
		<content:encoded><![CDATA[<p>As someone who&#8217;s been involved with Second Life this year, I&#8217;ve come neither to praise nor bury it. I have never gone wrong by checking in on your views here, and I have nothing to disagree with them. Yes it is mostly proprietary, and yes it costs real $$ to put your institution here. </p>
<p>But among the misconceptions is that without building you cannot really do much here, and I&#8217;ve been amazed by an increasing number of open educational sims.</p>
<p>Yes, there is quite a bit of hype to duck. Anything that suggests this is the next web, or that it is the next distance learning platform or &#8230;</p>
<p>And on your history list, you left off my disappointing avatar environment of the mid 1990s- <a href="http://www.thepalace.com/">The Palace</a> which still seems to be a happening place for some.</p>
<p>On the other hand, as Dave points out, Second Life is an environment where virtual worlds can be tested now on a large scale, not the only, maybe not even the &#8220;best&#8221;, but there&#8217;s something there. I too was hooked by the groovy Croquet demos over the last years, but never  quite found the beef. How many of us are able to explore and dabble there? I could never get the thing to work.</p>
<p>But there is a thriving and growing community of educators giving this a try for some innovative ideas- and sharing them for free. There is an interesting cadre of artists and musicians sharing their craft. </p>
<p>So I am neither a frothing cheerleader not a stone throwing skeptic, but sense there is something there&#8230; and do not consider SL the be all destination. </p>
<p>Now where is my pink penguin outfit? I have a meeting with a  blonde werewolf&#8230;</p>
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		<title>By: Joshua Archer</title>
		<link>http://www.darcynorman.net/2007/01/25/secondlife-concerns/#comment-82943</link>
		<dc:creator>Joshua Archer</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">1919159067#comment-82943</guid>
		<description>Yep, I totally agree.</description>
		<content:encoded><![CDATA[<p>Yep, I totally agree.</p>
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		<title>By: dnorman</title>
		<link>http://www.darcynorman.net/2007/01/25/secondlife-concerns/#comment-82947</link>
		<dc:creator>dnorman</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">1919159067#comment-82947</guid>
		<description>Sean, THANK YOU! Finally a compelling example of something that is actually done better in a shared 3D metaverse! All of the other examples I've seen (with the exception of the Space Museum in SecondLife) have felt overly contrived attempts to force conventional techniques into the 3rd dimension. This architecture example is very cool.</description>
		<content:encoded><![CDATA[<p>Sean, THANK YOU! Finally a compelling example of something that is actually done better in a shared 3D metaverse! All of the other examples I&#8217;ve seen (with the exception of the Space Museum in SecondLife) have felt overly contrived attempts to force conventional techniques into the 3rd dimension. This architecture example is very cool.</p>
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		<title>By: dave cormier</title>
		<link>http://www.darcynorman.net/2007/01/25/secondlife-concerns/#comment-82957</link>
		<dc:creator>dave cormier</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">1919159067#comment-82957</guid>
		<description>Hey,

Interesting... and interesting echoes of the same concerns in this fantastic interview http://youtube.com/watch?v=T_akmmr0ReI . 

In my mind... and to most of the people i've talked to, Second Life is a really great place to test out a few theories, and get some people moving in interesting directions. I don't 'believe' in secondlife... but in terms of discussing what 3D worlds are going to look like, seems like as good a place as any to start. It is here, now, and will be gone, sometime in the future. Where else could we actually do large scale research of this kind...? 
activeworlds...? 
croquet...?
in both cases things aren't shiny enough to get stuff started.

croquet will come... and we'll probably move there. But the secondlife lessons will do alot of help us work out what we could be doing</description>
		<content:encoded><![CDATA[<p>Hey,</p>
<p>Interesting&#8230; and interesting echoes of the same concerns in this fantastic interview <a href="http://youtube.com/watch?v=T_akmmr0ReI" rel="nofollow">http://youtube.com/watch?v=T_akmmr0ReI</a> . </p>
<p>In my mind&#8230; and to most of the people i&#8217;ve talked to, Second Life is a really great place to test out a few theories, and get some people moving in interesting directions. I don&#8217;t &#8216;believe&#8217; in secondlife&#8230; but in terms of discussing what 3D worlds are going to look like, seems like as good a place as any to start. It is here, now, and will be gone, sometime in the future. Where else could we actually do large scale research of this kind&#8230;?<br />
activeworlds&#8230;?<br />
croquet&#8230;?<br />
in both cases things aren&#8217;t shiny enough to get stuff started.</p>
<p>croquet will come&#8230; and we&#8217;ll probably move there. But the secondlife lessons will do alot of help us work out what we could be doing</p>
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		<title>By: Chris L</title>
		<link>http://www.darcynorman.net/2007/01/25/secondlife-concerns/#comment-82958</link>
		<dc:creator>Chris L</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">1919159067#comment-82958</guid>
		<description>This is something well worth thinking about (and in my experience Second Life supporters and users are generally open to informed questions and even skepticism... there are a few bad apples, but your asbestos should remain untested) for educators. 

We have purchased an island (i.e. are renting a server) and are slowly developing and figuring out how to share with our constituents... nut the intellectual property issues ties with the issues of economics are unanswered and a little troubling. In many ways they greatly magnify existing, overlooked issues with collaborative workspaces, 3D or not. I remember a friend who, upon first seeing blogs and comments, wanted to talk about the whole proposition of opening and hosting that space and what that meant... which is a similar issue, but foregrounded in SL.       </description>
		<content:encoded><![CDATA[<p>This is something well worth thinking about (and in my experience Second Life supporters and users are generally open to informed questions and even skepticism&#8230; there are a few bad apples, but your asbestos should remain untested) for educators. </p>
<p>We have purchased an island (i.e. are renting a server) and are slowly developing and figuring out how to share with our constituents&#8230; nut the intellectual property issues ties with the issues of economics are unanswered and a little troubling. In many ways they greatly magnify existing, overlooked issues with collaborative workspaces, 3D or not. I remember a friend who, upon first seeing blogs and comments, wanted to talk about the whole proposition of opening and hosting that space and what that meant&#8230; which is a similar issue, but foregrounded in SL.</p>
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