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	<title>Comments on: I don&#8217;t get Second Life</title>
	<atom:link href="http://www.darcynorman.net/2006/11/15/i-dont-get-second-life/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.darcynorman.net/2006/11/15/i-dont-get-second-life/</link>
	<description>apparently much happier in person</description>
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		<title>By: dnorman</title>
		<link>http://www.darcynorman.net/2006/11/15/i-dont-get-second-life/#comment-82611</link>
		<dc:creator>dnorman</dc:creator>
		<pubDate>Wed, 31 Dec 1969 17:00:00 +0000</pubDate>
		<guid isPermaLink="false">599816694#comment-82611</guid>
		<description>heh. someone figures out a way to script &quot;copy. paste.&quot; and an entire in-game economy collapses. nice. yeah, no bubble there :-)</description>
		<content:encoded><![CDATA[<p>heh. someone figures out a way to script &#8220;copy. paste.&#8221; and an entire in-game economy collapses. nice. yeah, no bubble there <img src='http://www.darcynorman.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Aron Burrell</title>
		<link>http://www.darcynorman.net/2006/11/15/i-dont-get-second-life/#comment-82612</link>
		<dc:creator>Aron Burrell</dc:creator>
		<pubDate>Wed, 31 Dec 1969 17:00:00 +0000</pubDate>
		<guid isPermaLink="false">599816694#comment-82612</guid>
		<description>After some thought, and the gruesome images presented to me care of Something Awful, I think if something like this were to be developed (that is, a virtual university on an MMORPG model), it&#039;d have to be done as a unique project unto itself.  It could be based on similar architecture as Second Life, but I think it&#039;d have to be more customized to the purpose and even if it were a commercial enterprise, its central purpose (while not to the exclusion of other purposes) would have to be education.</description>
		<content:encoded><![CDATA[<p>After some thought, and the gruesome images presented to me care of Something Awful, I think if something like this were to be developed (that is, a virtual university on an MMORPG model), it&#8217;d have to be done as a unique project unto itself.  It could be based on similar architecture as Second Life, but I think it&#8217;d have to be more customized to the purpose and even if it were a commercial enterprise, its central purpose (while not to the exclusion of other purposes) would have to be education.</p>
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	<item>
		<title>By: Aron Burrell</title>
		<link>http://www.darcynorman.net/2006/11/15/i-dont-get-second-life/#comment-82654</link>
		<dc:creator>Aron Burrell</dc:creator>
		<pubDate>Wed, 31 Dec 1969 17:00:00 +0000</pubDate>
		<guid isPermaLink="false">599816694#comment-82654</guid>
		<description>Being something of an MMORPGer, I like the idea of a fully virtual environment.  The importance is the appearance and feel of a &#039;real world&#039; environment.  If I could login and actually be (or have a 3rd person view of) a character/avatar within a virtual university land, it&#039;d be awesome.  Of course, it needn&#039;t be limited by real world constraints.  The appearance of a classroom/lecture hall sets the mood.  I for one hate the idea of staring at a canvas/presentation/chat window completely disconnected from my peers and prof.

Of course there are limitations to the real world lecture hall, but within this system why wouldn&#039;t my character be able to set aside the hall at a whim and view only the screen, or have automatic alpha transparency on objects or portions of objects blocking the view?</description>
		<content:encoded><![CDATA[<p>Being something of an MMORPGer, I like the idea of a fully virtual environment.  The importance is the appearance and feel of a &#8216;real world&#8217; environment.  If I could login and actually be (or have a 3rd person view of) a character/avatar within a virtual university land, it&#8217;d be awesome.  Of course, it needn&#8217;t be limited by real world constraints.  The appearance of a classroom/lecture hall sets the mood.  I for one hate the idea of staring at a canvas/presentation/chat window completely disconnected from my peers and prof.</p>
<p>Of course there are limitations to the real world lecture hall, but within this system why wouldn&#8217;t my character be able to set aside the hall at a whim and view only the screen, or have automatic alpha transparency on objects or portions of objects blocking the view?</p>
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	<item>
		<title>By: dnorman</title>
		<link>http://www.darcynorman.net/2006/11/15/i-dont-get-second-life/#comment-82655</link>
		<dc:creator>dnorman</dc:creator>
		<pubDate>Wed, 31 Dec 1969 17:00:00 +0000</pubDate>
		<guid isPermaLink="false">599816694#comment-82655</guid>
		<description>Aron - what just plain &quot;feels&quot; wrong to me is unthinkingly faithful reproductions. Where you have to get a good seat in order to be able to properly see the presentation screen. I guess you&#039;re right, though - each person has the option of rendering the &quot;lecture hall&quot; however they wish. Maybe some view the presentation full screen, others are more tuned into a text or audio channel, etc...

It just seems like a waste not to force ourselves to think critically about what would make a more effective communal space, assuming the limitations of physical space and time were lifted. Instead, we have nice wood grained lecture halls with neatly arranged chairs obediently facing forward...</description>
		<content:encoded><![CDATA[<p>Aron &#8211; what just plain &#8220;feels&#8221; wrong to me is unthinkingly faithful reproductions. Where you have to get a good seat in order to be able to properly see the presentation screen. I guess you&#8217;re right, though &#8211; each person has the option of rendering the &#8220;lecture hall&#8221; however they wish. Maybe some view the presentation full screen, others are more tuned into a text or audio channel, etc&#8230;</p>
<p>It just seems like a waste not to force ourselves to think critically about what would make a more effective communal space, assuming the limitations of physical space and time were lifted. Instead, we have nice wood grained lecture halls with neatly arranged chairs obediently facing forward&#8230;</p>
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	<item>
		<title>By: Aron Burrell</title>
		<link>http://www.darcynorman.net/2006/11/15/i-dont-get-second-life/#comment-82656</link>
		<dc:creator>Aron Burrell</dc:creator>
		<pubDate>Wed, 31 Dec 1969 17:00:00 +0000</pubDate>
		<guid isPermaLink="false">599816694#comment-82656</guid>
		<description>Well, may not matter after the in-game economy crumbles...

http://games.slashdot.org/games/06/11/15/1714241.shtml</description>
		<content:encoded><![CDATA[<p>Well, may not matter after the in-game economy crumbles&#8230;</p>
<p><a href="http://games.slashdot.org/games/06/11/15/1714241.shtml" rel="nofollow">http://games.slashdot.org/games/06/11/15/1714241.shtml</a></p>
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	</item>
	<item>
		<title>By: Aron Burrell</title>
		<link>http://www.darcynorman.net/2006/11/15/i-dont-get-second-life/#comment-82657</link>
		<dc:creator>Aron Burrell</dc:creator>
		<pubDate>Wed, 31 Dec 1969 17:00:00 +0000</pubDate>
		<guid isPermaLink="false">599816694#comment-82657</guid>
		<description>Wow, I also feel compelled to post the Something Awful take on Second Life... amazing.

http://www.somethingawful.com/secondlifesafari/</description>
		<content:encoded><![CDATA[<p>Wow, I also feel compelled to post the Something Awful take on Second Life&#8230; amazing.</p>
<p><a href="http://www.somethingawful.com/secondlifesafari/" rel="nofollow">http://www.somethingawful.com/secondlifesafari/</a></p>
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	<item>
		<title>By: Aron Burrell</title>
		<link>http://www.darcynorman.net/2006/11/15/i-dont-get-second-life/#comment-82658</link>
		<dc:creator>Aron Burrell</dc:creator>
		<pubDate>Wed, 31 Dec 1969 17:00:00 +0000</pubDate>
		<guid isPermaLink="false">599816694#comment-82658</guid>
		<description>Whoops, forgot the work-safety warning on that last link.</description>
		<content:encoded><![CDATA[<p>Whoops, forgot the work-safety warning on that last link.</p>
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	<item>
		<title>By: dnorman</title>
		<link>http://www.darcynorman.net/2006/11/15/i-dont-get-second-life/#comment-82660</link>
		<dc:creator>dnorman</dc:creator>
		<pubDate>Wed, 31 Dec 1969 17:00:00 +0000</pubDate>
		<guid isPermaLink="false">599816694#comment-82660</guid>
		<description>Aron, definitely check out Croquet

http://croquetproject.org/

It&#039;s sorta SecondLifeish, but it&#039;s an open system where anyone can run a server, and all scripting is done via a variant of Smalltalk. Looks pretty darned cool, but not quite ready for prime time (well, not as shiny as SL, at least...)</description>
		<content:encoded><![CDATA[<p>Aron, definitely check out Croquet</p>
<p><a href="http://croquetproject.org/" rel="nofollow">http://croquetproject.org/</a></p>
<p>It&#8217;s sorta SecondLifeish, but it&#8217;s an open system where anyone can run a server, and all scripting is done via a variant of Smalltalk. Looks pretty darned cool, but not quite ready for prime time (well, not as shiny as SL, at least&#8230;)</p>
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	<item>
		<title>By: davidicus</title>
		<link>http://www.darcynorman.net/2006/11/15/i-dont-get-second-life/#comment-82663</link>
		<dc:creator>davidicus</dc:creator>
		<pubDate>Wed, 31 Dec 1969 17:00:00 +0000</pubDate>
		<guid isPermaLink="false">599816694#comment-82663</guid>
		<description>some outside the box architect like Gehry needs to get in there and work without gravity, material, and cost constraints.

btw, your blog doesn&#039;t remember me any more :( having to type my name and email in every time i comment is making me whine.</description>
		<content:encoded><![CDATA[<p>some outside the box architect like Gehry needs to get in there and work without gravity, material, and cost constraints.</p>
<p>btw, your blog doesn&#8217;t remember me any more <img src='http://www.darcynorman.net/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  having to type my name and email in every time i comment is making me whine.</p>
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	<item>
		<title>By: dnorman</title>
		<link>http://www.darcynorman.net/2006/11/15/i-dont-get-second-life/#comment-82674</link>
		<dc:creator>dnorman</dc:creator>
		<pubDate>Wed, 31 Dec 1969 17:00:00 +0000</pubDate>
		<guid isPermaLink="false">599816694#comment-82674</guid>
		<description>d - Gehry in SL would be cool. There is some pretty sweet architecture in there already. I&#039;d love to see what an up-and-coming architect or designer would come up with, without being encumbered by decades of terrestrial design projects.

so THAT&#039;s what that noise is.  The remember-davidicus module was acting up, and mixing up repeat visitors, so Person A might come back and be &quot;remembered&quot; as Person B (and vice versa). Doh. When I get a chance, I&#039;ll take a look.</description>
		<content:encoded><![CDATA[<p>d &#8211; Gehry in SL would be cool. There is some pretty sweet architecture in there already. I&#8217;d love to see what an up-and-coming architect or designer would come up with, without being encumbered by decades of terrestrial design projects.</p>
<p>so THAT&#8217;s what that noise is.  The remember-davidicus module was acting up, and mixing up repeat visitors, so Person A might come back and be &#8220;remembered&#8221; as Person B (and vice versa). Doh. When I get a chance, I&#8217;ll take a look.</p>
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